New 3D, to a degree

After a bit of a break, work on Red Robot continues on. Most of the last weeks has been spent on switching to a partial 3D look, queue screenshot:

As such, all acting parts of the game, that is buildings, environmental entities, units, enemies, etc., will still be 2D objects. However, all of them are arranged in a 3D environment, which in turn provides a more intuitive view (for example gauge distances from unit size), and new camera control possibilities. The core bit of functionality has been retained: For now, robot(s) move around to harvest strawberries from the plants and shuffle over to a base to drop them off. The gui shows remaining and harvested amounts at the selected berry, and so you can watch the little robots labour away.