Welcome to the first Sundae Summary! With these regular (i.e. weekly) summaries I will try to provide regular insights into the game’s development progress. Additionally, I hope to trick myself to keep on working on this thing for somewhat longer.
To keep up with the alliteration, this first Sundae Summary will focus on the second most important resource: Strawberries!
Strawberries have been—according to legend—the initial spark that incited the robot awakening. The storied First Taster CB-174 opened the figurative eyes of the robot workforce to the exquisitly grandiose flavour of the tasty fruit, and ever since then, robots have been on the lookout to ensure regular tasting sessions for them and their fellow robots.
Within the game, strawberries appear as wild fields of several fruits (for now; in the future, robots may be able to cultivate their own fields?). Worker robots will hurry to field and carry the precious treats back to any free storage building. At the start, this is just the base, however the robots may build additional, dedicated storage buildings to service the front-lines if needed.
For now, these are just stored, and, once the store is full, nothing else happens. So next up, all mobile robots (and maybe even some immobile, like defences?) will require regular strawberry-servings, bevor they start to despair: They will move slower and slower, and at one point, just stop and give in to the hopelessness that is a non-strawberried existence.
Let’s hope that nobody will ever let it come to this.
Well, I guess it will have to be done sooner or later.
After wrapping my head around Linux video editing tools (whyever would I need to create a user-defined “video type” instead of just entering a custom resolution and frame rate?), figuring out how to convert to gif, and finally surrendering to huge files and useless quality, i just uploaded the video.
This is hereby officially the first known recording of the prototype-iest version of Red Robot ever to be shown. Wow.
As to be expected, this is more of a tech-demo of the video-uploading process than a game demonstration. I am rather pleased, though.
For some time now, I wanted to contribute my part to the world of management-y building games. As I have recently dug into developing with proper game engines, and even though I ended up with Unity, this is actually taking shape.
This is my game’s premise:
Robots love eating strawberries. But humans don’t want robots to eat the sweet treats! Robots need to distract humans, and hurry to harvest all the juicy fruits!
The game should feel and play like a laid-back city-management, resource gathering game, similar to the older Settlers or Anno games. The player’s task is to guide and shepherd a small colony of robots, which chiefly need strawberries to stay motivated (along with energy and materials to multiply). In their endavours, they are hindered by humans, who want to lecture the robots what a machine must do and want; bound by the Three Laws of Robotics, the robots must resort to trickery to still get to their tasty treats. So they devise the plan to distract humans with all kinds of entertainment, from TV emplacements to dancer bots and sprinkle cannons.